


v0.600a can be enabled after loading a savegame and you're able to walk around. all original Base Stats Pointers were found by Shinkansen. for example, if you have only four hats in your inventory, and you chose to show only hats in the item menu, only the first 4 slots in the Item Pointers would show the correct values. would shows only the items of the category you've chosen in the item menu. the order of pointers are reflecting how you're sorting the items (NEW / Best / ABC) in-game. that means basically you can only edit the quantity of the item you've obtained already. item's names are for references only, you should not change the name in any way. item pointers would show the correct values inside the item menu. # of Items in the Category would show the value of the previous category or just "?" if the current category has no items. you shouldn't change values these 2 pointers. both Category Title and # of Items in the Category are both for reference only, which let you have a better picture of what items you're editing if you've only one screen. activate Include Highlighted Item in Pet Feed Menu after you access pet feed menu once for the Highlighted Item to show the item in pet feed menu too. item pointers include the Highlighted and First 80 Item's name and Quantity, examine the pointer structure if you want to add more. to avoid confusion you should deactivate the script and activate it again after loading another save. if you load another save game with fewer skills learnt, the unlearnt skill pointers may show weird values. skills with at least one level would be shown. use a skill once, or access Skills menu once before activate. pointers include: Current/Max Health Points, Current/Max Energy Points, Current/Max Shield Health, Concentration, Critical Chance, Defense, Attack DMG, Magic DMG, Attack SPD and Cast SPD all offsets of the these Base Stats are based on Shinkansen's table. pointer would show the correct value inside the esc menu.

hold Shift to attack for x2 hold Alt to attack for x3 instant charge to max regardless of the cast speed instant charge to max regardless of the attack speed use a combat skill once before activate. arrow quantity still decreases but it won't ran out. shield health would still decrease but it won't break. use either this or v1, can't be use together. shield may still broke sometime by heavy attack, but it should be useable again much sooner then before. use either this or v2, can't be use together. use shield to block once before activate. when the script is activated, max Energy won't be decreased when the activation skills (e.g. use skill / cast spell once before activate. Updating a table I posted earlier on the request page for v0.595a of Secrets Of Grindea. the game mechanic haven't changed at all, it just have some offset of character stats shifted (+4). updated the aob scan of the enable script. updated the enable script again, just fix a careless mistake.
